Game Research Lab Usage Policy
Department of New Media
(W560)
Preamble
The Game Research Lab (W560) is a New Media lab space that contains videogame consoles, games, TVs, and other miscellaneous equipment. The space is primarily used to support gaming-related courses in the Department of New Media.
- Absolutely no food or drink is permitted in the lab.
- Only students who have been given access may enter the lab (no unauthorized guests are allowed)
- While using the lab and, in particular, when you have finished using the lab, take some time to keep the room and personal belongings organized.
- Remove gaming media after usage and return media its case (if applicable). Do not leave discs in consoles.
- Turn off all televisions and gaming consoles when not in use.
- Report any issues to David Clearwater (cleada@uleth.ca), James Graham (james.graham@uleth.ca) and/or the New Media Technical Specialist (newmediat@uleth.ca).
- Please keep noise to a minimum and be prepared to utilize headphones if requested by other users or people in adjacent classrooms.
- Do not alter the layout of the room or the configuration of the gaming stations without permission from an authorized faculty member
- Removal of any gaming equipment is strictly prohibited without the permission of David Clearwater and/or The Technical Specialist.
- Failure to adhere to any of the guidelines mentioned in this policy may result in access to the lab being revoked.
- Access to the Game Research Lab will be granted to students enrolled in specific, gaming-related courses (NMED 3300 - Theory and Aesthetics of Video Games, NMED 3310 - Game Design: Theory and Practice), NMED 3850 - Creative Foundations for Game Development, NMED 4850 - Video Game Production.
- New Media majors with a minimum of third-year standing may request access to the space through authorized faculty or the Chair of the department.
- Access will be granted for specific projects only and for a maximum of one month
- Priority will be given to students who have taken the following classes:
- New Media 3300 - Theory and Aesthetics of Digital Games
- New Media 3310 - Game Design: Theory and Practice
- New Media 3850 - Creative Foundations for Game Development
- New Media 4850 - Video Game Production
- Students may not bring in guests to the space.
- Course-related use is given priority. If members of a regularly-scheduled course need this space, all non-enrolled users must vacate the space.